12/3/2023 0 Comments Handbrake presetsThat was mentioned in handbrake website but I didn't understand if it'll be an exact copy of the same frame rate in the source video or will there be a framerate conversion in peak frame rate if it's below the peak I chose (which is 30 fps) so I hope u could clarify it a little bit more. HandBrake will leave portions of your video at or below the peak frame rate you select unchanged, while limiting higher frame rate video to the peak frame rate you select." "Selecting a specific frame rate allows you to select Peak Frame Rate (PFR), which is the best of both worlds. so I always chose peak framerate with cap of 30 fps because in media info the source file is 23.98 fps so it's below the peak frame rate isn't this the same as (same as source) ? Or I should've chose same as source and variable frame rate ? Sorry but I'm really confused My playback device supports up to 60 fps. what do you mean by exceeded 30 fps at any point ? Because in media info of the source video fps is 23.98 doesn't that mean that it's 23.98 fps the whole video ? ![]() Conclusion is that I need to convert some 1,200 lines of ruby in Objective-C nothing too daunting, probably just some hours of work as soon as I have found the right motivation.Īnyway, I hope to release HandBrakeBatch 1.1 soon, which will be able to natively read and interpret all your custom presets.Sorry but there's one thing that I don't understand. Not to mention the trouble of interfacing Objective-C code with ruby code (maybe this is very easy, but I have no intentions of finding it out…). What I don't like is that to keep the code in ruby, I would have to include the entire MacRuby platform in the application bundle, which would make it larger than 50MB. The good news is that somebody in the HandBrake team has already done this the bad news is that it is written in ruby… Don't misunderstand me, I do love ruby (to give you proof, I even have recently attended the reddotrubyconf, and it was a great experience), but I think MacRuby is not mature enough for production. ![]() No worries if you have not installed and you don't want to install HandBrake, HandBrakeBatch would still allow you to use the predefined presets.įrom a development perspective, some work needs to be done, as the representation of a preset is very different from what HandBrakeCLI (the command-line tool that HandBrakeBatch uses) expects. ![]() In brief, you would continue to design and tweak your customized presets from HandBrake, and those would be visible and usable by HandBrakeBatch. I have not dared myself to modify the predefined presets, but I can imagine how annoying it would be for somebody who has done that, and has now the "perfect preset", not being able to use it.įrom a GUI perspective, I don't think there is any need to go beyond what HandBrake already does very well, so the idea is simply to read the presets stored by HandBrake, and show them in the list, in addition to the predefined ones. First: it definitely does make sense to support custom presets. ![]() I have thought about that, and looked into the source code of HandBrake. I have received some requests to support custom presets in addition to HandBrake's predefined ones.
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